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followers
2.96K
impressions
223K
likes
5.75K
comments
891
posts
898
engagement
2.98%
emv
$7.01K
Average per post
248

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@gdechichi @unity 1500 characters, joints computed in 6.5 ms.  It is multithreaded, but not particularly optimised apart from that.
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9mo ago
SubstrataVr
@gdechichi @unity 1500 characters, joints computed in 6.5 ms. It is multithreaded, but not particularly optimised apart from that.

@rfleury Literally impossible. I presume you mean perceptually instant?

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2mo ago
SubstrataVr
@rfleury Literally impossible. I presume you mean perceptually instant?
Braided torus rendered with volumetric ray marching.  Shout out to @XorDev for the inspiration and colouring technique.
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4mo ago
SubstrataVr
Braided torus rendered with volumetric ray marching. Shout out to @XorDev for the inspiration and colouring technique.
Very happy I got this going!  This is ray-marched volumetric exponential-height fog.  The ray marching means it has proper shadows from objects.
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1mo ago
SubstrataVr
Very happy I got this going! This is ray-marched volumetric exponential-height fog. The ray marching means it has proper shadows from objects.
Made the CPU time graph include the graphics engine CPU time - still consistently under 2 ms total.  That means if the GPU could keep up it would be doing 500 fps rendering the whole world!
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6mo ago
SubstrataVr
Made the CPU time graph include the graphics engine CPU time - still consistently under 2 ms total. That means if the GPU could keep up it would be doing 500 fps rendering the whole world!

@_goldec extremely british

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3mo ago
SubstrataVr
@_goldec extremely british
Ok new native build 1.6.13 with photo mode is out on https://t.co/EyBtIaUhOM.  Get it and upload some photos!
Photo mode in web client will arrive in the next few days hopefully :)
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7mo ago
SubstrataVr
Ok new native build 1.6.13 with photo mode is out on https://t.co/EyBtIaUhOM. Get it and upload some photos! Photo mode in web client will arrive in the next few days hopefully :)
Big news - am going to make unlimited world creation free.  Each world can do building, multiplayer, vehicles, everything!
All worlds are accessible in both the native app and on the web.
Here's how easy and fast it is to create a new world.
Coming very soon!
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8mo ago
SubstrataVr
Big news - am going to make unlimited world creation free. Each world can do building, multiplayer, vehicles, everything! All worlds are accessible in both the native app and on the web. Here's how easy and fast it is to create a new world. Coming very soon!
New build with cars and fancy screen-space rendering is out!   Thanks to @thebeatminer for the awesome work on rigging and adapting the car model!
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9mo ago
SubstrataVr
New build with cars and fancy screen-space rendering is out! Thanks to @thebeatminer for the awesome work on rigging and adapting the car model!

@rfleury I think you may be thinking of shared_ptr, which does reference counting. unique_ptr doesn't need to.

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11mo ago
SubstrataVr
@rfleury I think you may be thinking of shared_ptr, which does reference counting. unique_ptr doesn't need to.
It's happening!!  (custom gestures are live)
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1mo ago
SubstrataVr
It's happening!! (custom gestures are live)
Substrata now has state-of-the-art SSAO, SSGI etc.  Probably better than in your favourite computer game!
It is, of course, open source.  Might write up a blog post about it.
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9mo ago
SubstrataVr
Substrata now has state-of-the-art SSAO, SSGI etc. Probably better than in your favourite computer game! It is, of course, open source. Might write up a blog post about it.

@timsoret Very nice, if a little derivative, of Blame, Ghost in the Shell, Miyazaki etc.

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3mo ago
SubstrataVr
@timsoret Very nice, if a little derivative, of Blame, Ghost in the Shell, Miyazaki etc.

@vkrajacic not every respect. Parsing is slightly faster with null terminated strings.

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2mo ago
SubstrataVr
@vkrajacic not every respect. Parsing is slightly faster with null terminated strings.
Reworked animated GIF support.  Texture frames are uploaded to the GPU off the main thread.  
This is super smooth at 144 fps with no dropped frames and consistent < 2ms CPU time (see the green bar graph on the upper left).
Build is a secret showroom by @0xDeadstock
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6mo ago
SubstrataVr
Reworked animated GIF support. Texture frames are uploaded to the GPU off the main thread. This is super smooth at 144 fps with no dropped frames and consistent < 2ms CPU time (see the green bar graph on the upper left). Build is a secret showroom by @0xDeadstock
Messing around with shaders for the new Portal object.  The nice colouring technique is from @XorDev.  Not sure whether to keep the effect planar or do some raymarching.
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4mo ago
SubstrataVr
Messing around with shaders for the new Portal object. The nice colouring technique is from @XorDev. Not sure whether to keep the effect planar or do some raymarching.

AI chatbots are live in Substrata! Anyone can create one for their land parcels or their personal worlds. You can customise their personality and set a custom avatar. We are still improving them and writing docs but you can try them out now.

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2mo ago
SubstrataVr
AI chatbots are live in Substrata! Anyone can create one for their land parcels or their personal worlds. You can customise their personality and set a custom avatar. We are still improving them and writing docs but you can try them out now.
Added swimming physics for players.  Actually very simple - just added a buoyancy force based on the submerged fraction (fraction of body below water) and a water drag force.
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1mo ago
SubstrataVr
Added swimming physics for players. Actually very simple - just added a buoyancy force based on the submerged fraction (fraction of body below water) and a water drag force.
Substrata 1.6 released!
This build has new asynchronous GPU uploading for super-fast loading times, as well as a new optimised mesh format, for about 2x less GPU memory use and 4x smaller downloads.
Get it at https://t.co/Ve3saYFdta
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10mo ago
SubstrataVr
Substrata 1.6 released! This build has new asynchronous GPU uploading for super-fast loading times, as well as a new optimised mesh format, for about 2x less GPU memory use and 4x smaller downloads. Get it at https://t.co/Ve3saYFdta

@retro_twt absurd but awesome

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8mo ago
SubstrataVr
@retro_twt absurd but awesome

SubstrataVR (@substratavr) X Stats & Analytics

SubstrataVR (@substratavr) has 2.96K X followers with a 2.98% engagement rate over the past 12 months. Across 898 posts, SubstrataVR received 5.75K total likes and 223K impressions, averaging 6.40 likes per post. This page tracks SubstrataVR's performance metrics, top content, and engagement trends — updated daily.

SubstrataVR (@substratavr) X Analytics FAQ

How many X (Twitter) followers does SubstrataVR have?+
SubstrataVR (@substratavr) has 2.96K X (Twitter) followers as of April 2026.
What is SubstrataVR's X (Twitter) engagement rate?+
SubstrataVR's X (Twitter) engagement rate is 2.98% over the last 12 months, based on 898 posts.
How many likes does SubstrataVR get on X (Twitter)?+
SubstrataVR received 5.75K total likes across 898 posts in the last 12 months, averaging 6.40 likes per post.
How many X (Twitter) impressions does SubstrataVR get?+
SubstrataVR's X (Twitter) content generated 223K total impressions over the last 12 months.