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🗣️ We're entering maintenance and the update release notes will be in-game shortly! Remember to drop your maintenance length predictions in the comments for no prize at all and see you soon! 👋

2.55M
7.2K
1.91K
336
2w ago
BrawlStars
🗣️ We're entering maintenance and the update release notes will be in-game shortly! Remember to drop your maintenance length predictions in the comments for no prize at all and see you soon! 👋

😭😭😭😭

2.54M
29.4K
1.47K
2.42K
6mo ago
BrawlStars
😭😭😭😭
WHAT IF that kiss… had led to more? 💘
2.44M
18.4K
793
2.8K
3mo ago
BrawlStars
WHAT IF that kiss… had led to more? 💘
Alli, the shy mechanic of the Love Swamp, is HERE! 🐊🔧

Get her now and instantly unlock:
💎 80 Gems
💰 5200 Coins
💬 8 Pins + Spray
🐶 Hunter-Gatherer Alli Skin

And if you grab her from the Supercell Store, you'll get an extra 400 COINS!

Alli will emerge on the Starr Road on July 3rd! 🤿
2.34M
11.6K
610
2.96K
8mo ago
BrawlStars
Alli, the shy mechanic of the Love Swamp, is HERE! 🐊🔧 Get her now and instantly unlock: 💎 80 Gems 💰 5200 Coins 💬 8 Pins + Spray 🐶 Hunter-Gatherer Alli Skin And if you grab her from the Supercell Store, you'll get an extra 400 COINS! Alli will emerge on the Starr Road on July 3rd! 🤿
🚨 UPDATE TOMORROW 🚨

For some reason, Brawlentine's Bear Shade is here to explain that we're expecting servers to need some time to stabilise after maintenance and a few things are happening in the next few days: 


WEDNESDAY - February 25th
🏅 All the New Trophy Prestige rewards up to 1000 Trophies (for each Brawler) that you don’t already own will be given out
🪽 Legacy Prestige scores will be updated gradually
⚠️ Both of these will be happening gradually throughout the days after the update release so they might take a few days to show

THURSDAY -February 26th
🌟 Sirius Box release event and the 99 Brawler win Quests
🩷 #Brawlentines community event is extended for an extra day, so Sirius’ date end and the final reward delivery will now be on February 26th

FRIDAY - February 27th
🏆 Last season Trophy Box delivered + Free ULTRA Trophy Box!

SATURDAY - February 28th
👍 It's Saturday February 28th
2.3M
10.8K
478
952
2w ago
BrawlStars
🚨 UPDATE TOMORROW 🚨 For some reason, Brawlentine's Bear Shade is here to explain that we're expecting servers to need some time to stabilise after maintenance and a few things are happening in the next few days: 
 WEDNESDAY - February 25th 🏅 All the New Trophy Prestige rewards up to 1000 Trophies (for each Brawler) that you don’t already own will be given out 🪽 Legacy Prestige scores will be updated gradually ⚠️ Both of these will be happening gradually throughout the days after the update release so they might take a few days to show THURSDAY -February 26th 🌟 Sirius Box release event and the 99 Brawler win Quests 🩷 #Brawlentines community event is extended for an extra day, so Sirius’ date end and the final reward delivery will now be on February 26th FRIDAY - February 27th 🏆 Last season Trophy Box delivered + Free ULTRA Trophy Box! SATURDAY - February 28th 👍 It's Saturday February 28th
💥YOU’LL UNLOCK A 1000% MASTERY MADNESS BONUS!💥

⌛This is your LAST CHANCE to complete your Masteries before they are removed from the game in the next update!
🏆 Earn 700 BILLION MASTERY POINTS to fill the #1000Masteries community event bar and get AWESOME REWARDS!
💎 Rewards include: Legendary and Hypercharge Starr Drops, a Mega Trophy Box, exclusive cosmetic rewards (like the RIP Title) and MASTERY MADNESS BONUS up to 1000%!
📈Mastery daily cap INCREASES with each Mastery Madness boost!
👀 Check the blog post in-game for more info about the removal of Masteries and the birth of Records + The Trophy Road rework! DO IT NOW!
2.27M
8.39K
581
1.29K
9mo ago
BrawlStars
💥YOU’LL UNLOCK A 1000% MASTERY MADNESS BONUS!💥 ⌛This is your LAST CHANCE to complete your Masteries before they are removed from the game in the next update! 🏆 Earn 700 BILLION MASTERY POINTS to fill the #1000Masteries community event bar and get AWESOME REWARDS! 💎 Rewards include: Legendary and Hypercharge Starr Drops, a Mega Trophy Box, exclusive cosmetic rewards (like the RIP Title) and MASTERY MADNESS BONUS up to 1000%! 📈Mastery daily cap INCREASES with each Mastery Madness boost! 👀 Check the blog post in-game for more info about the removal of Masteries and the birth of Records + The Trophy Road rework! DO IT NOW!
Monday Night Brawlin' with Jam Master Hank! 😎🎶
2.26M
30.4K
818
4.89K
5mo ago
BrawlStars
Monday Night Brawlin' with Jam Master Hank! 😎🎶
CASE CLOSED!? 🕵️

Go to the NEWS button and vote for the culprit to get a Pierce Box! 🫵
2.25M
8.74K
351
1.15K
2mo ago
BrawlStars
CASE CLOSED!? 🕵️ Go to the NEWS button and vote for the culprit to get a Pierce Box! 🫵

🪦 The #1000Masteries event is ending soon, but you still have around 24 hours to make the most out of it! 🪦 Here is some important information and reminders: ⏳ We are ending the event some hours early, as it turns out, a 1000% Mastery boost is rewarding a lot more resources than we had anticipated. Even though Masteries is something every Player always unlocks at their own pace, making it 11 times faster could have a long-lasting effect on the economy of the game and affect the rewards of future events 🔧 The update maintenance will be coming around 7:30 AM EEST on June 24th or June 25th 🗿 The Hypercharge Drop, the "RIP" Title, and the other 1000Masteries cosmetics will be delivered after the update 🤝 All the unclaimed Mastery Rewards will be auto-claimed once the update drops 🗂️ Unclaimed Mastery cosmetics (Pin, Player Icon, and Title) must be collected from Records (in case you have unlocked them in your Mastery Track) 🤓 Mastery Progress will be transferred to Records in a ratio of 82.67 Mastery Points = 1 Record Win (therefore, 24800 Mastery Points = 300 Wins). So you won't have to start your Brawler Records from scratch ☝️ The plan with Records is to continue adding more tasks in some future updates 🗿 For more information, you can read the 1000Masteries blog post in-game, where it explains how the Mastery rewards are being transferred to Records and the Trophy Road 🫡 If you are going for resources, focus on Legendary and Mythic Brawlers first and stop at Silver III 🤔 If you really want some Titles, playing this event is the fastest way to get them 🏃 The 1000Masteries ends at 00:01 AM EEST on June 24th

2.09M
4.81K
833
605
8mo ago
BrawlStars
🪦 The #1000Masteries event is ending soon, but you still have around 24 hours to make the most out of it! 🪦 Here is some important information and reminders: ⏳ We are ending the event some hours early, as it turns out, a 1000% Mastery boost is rewarding a lot more resources than we had anticipated. Even though Masteries is something every Player always unlocks at their own pace, making it 11 times faster could have a long-lasting effect on the economy of the game and affect the rewards of future events 🔧 The update maintenance will be coming around 7:30 AM EEST on June 24th or June 25th 🗿 The Hypercharge Drop, the "RIP" Title, and the other 1000Masteries cosmetics will be delivered after the update 🤝 All the unclaimed Mastery Rewards will be auto-claimed once the update drops 🗂️ Unclaimed Mastery cosmetics (Pin, Player Icon, and Title) must be collected from Records (in case you have unlocked them in your Mastery Track) 🤓 Mastery Progress will be transferred to Records in a ratio of 82.67 Mastery Points = 1 Record Win (therefore, 24800 Mastery Points = 300 Wins). So you won't have to start your Brawler Records from scratch ☝️ The plan with Records is to continue adding more tasks in some future updates 🗿 For more information, you can read the 1000Masteries blog post in-game, where it explains how the Mastery rewards are being transferred to Records and the Trophy Road 🫡 If you are going for resources, focus on Legendary and Mythic Brawlers first and stop at Silver III 🤔 If you really want some Titles, playing this event is the fastest way to get them 🏃 The 1000Masteries ends at 00:01 AM EEST on June 24th

Earlier today, there was an issue where the Daily Win reward accidentally granted 100 Chaos Drops for the first win of the day. The issue was live for 4 minutes before the team fixed it, but some players (less than 1% of our active player base) were still able to benefit from this. Due to technical limitations, we won't remove Skins, Cosmetics, Brawlers, Hypercharges, Star Powers, Gadgets and Buffies, but to ensure the fairest outcome for all players, we will roll back a set value consisting of the average amount of pure resources gained from 100 Chaos Drops per player. The team is getting all the final details on the affected accounts, but this rollback will take place TOMORROW, MARCH 6th. The resources being removed from the accounts that opened the 100 Chaos Drops are: ▪️ 9620 Coins ▪️ 4734 Power points ▪️ 182 Bling This also means that, if a player has spent the resources gained from these Chaos Drops, there will be some cases where the player ends up with a negative balance, but this can be restored to a positive value through normal play. As compensation and an apology to all other players affected by this issue, we will also add 5 Chaos Drops to the in-game Shop for players who didn't open 100 Chaos Drops TOMORROW!

2.09M
6.68K
1.1K
603
1w ago
BrawlStars
Earlier today, there was an issue where the Daily Win reward accidentally granted 100 Chaos Drops for the first win of the day. The issue was live for 4 minutes before the team fixed it, but some players (less than 1% of our active player base) were still able to benefit from this. Due to technical limitations, we won't remove Skins, Cosmetics, Brawlers, Hypercharges, Star Powers, Gadgets and Buffies, but to ensure the fairest outcome for all players, we will roll back a set value consisting of the average amount of pure resources gained from 100 Chaos Drops per player. The team is getting all the final details on the affected accounts, but this rollback will take place TOMORROW, MARCH 6th. The resources being removed from the accounts that opened the 100 Chaos Drops are: ▪️ 9620 Coins ▪️ 4734 Power points ▪️ 182 Bling This also means that, if a player has spent the resources gained from these Chaos Drops, there will be some cases where the player ends up with a negative balance, but this can be restored to a positive value through normal play. As compensation and an apology to all other players affected by this issue, we will also add 5 Chaos Drops to the in-game Shop for players who didn't open 100 Chaos Drops TOMORROW!
Tonight, Plague Doctor Crow joins the hunt... 🌕

And the LAST Ranked Season of this Pro Pass starts today!
💥 Nani, Buzz, and Draco are the free maxed Brawlers
⚽ Brawl Ball is the featured game mode!
2.02M
14.5K
373
2.15K
5mo ago
BrawlStars
Tonight, Plague Doctor Crow joins the hunt... 🌕 And the LAST Ranked Season of this Pro Pass starts today! 💥 Nani, Buzz, and Draco are the free maxed Brawlers ⚽ Brawl Ball is the featured game mode!

We’re going back into maintenance to boost our potato servers 1 🥔 = 10 servers

1.98M
17.7K
2.96K
1.02K
2w ago
BrawlStars
We’re going back into maintenance to boost our potato servers 1 🥔 = 10 servers
📣 LET'S TALK ABOUT THE LAST UPDATE! 📣

We've been reading all the feedback and comments about the update and wanted to talk with you about how we got to this point and what we'll do in the future to improve things

Here's a short summary, before we go into the full, detailed explanation:

‣ You won’t be seeing any more $50 early access offers, in fact, Trunk will be the last IAP early access Brawler
‣ More Records added every update, and likely more system improvements in future updates
‣ Battle Pass F2P rewards will be buffed, matching Legendary Brawler Masteries, next update
‣ New Brawler early access design, which also has more F2P rewards next update
‣ Way more events and therefore, way more F2P rewards, starting this Thursday

LONG VERSION 📜

It’s clear we didn’t hit the mark with the latest update. We’ve also made some operational mistakes recently. In this post, we’ll be going through how we got here, how we’ll be adjusting our plans, improving the current state and talk about some of the new exciting stuff we’re working on.

Ultra Legendary was born as we wanted to improve monetization around Brawlers + we had an interesting and deep Brawler design, more so than the Legendary Tier. We thought the new rarity, depth of Brawler design justified a higher price. We were wrong about that. This kicked off an entire rethink of how we release Brawlers. We’ll be removing the IAP paywall for early access and doing it in a better way. We’ll touch on that a bit more below.

We also tried ending the Mastery event early, a decision we pulled back quickly, and let the event end in full. We rushed that choice, and glad we reverted it. We’ll be taking more time to decide how we make live changes to the game, unless it’s preventing you from playing.

OUR GOALS WITH THIS UPDATE 👇

‣ Improve the new player tutorial, together with a better Trophy Road with better rewards and visuals
‣ Add an achievement system (Records) where the veterans could flex their skills
‣ Bring back the Angels & Demons event with a new twist, to add more excitement for all players
‣ Remove Masteries to redistribute its rewards to places that are more accessible with less playtime

While content such as Brawlers, Game modes, Hypercharges and Skins is more aimed at our most engaged audience, on the feature development side, we try to improve the game for all player types, new, mid and elder. This is how we grow Brawl Stars long term.

We bit off more than we could chew. Records went through many design pivots, and in the end, we made a call to ship the simplest version we could deliver. We pushed ourselves to get it done on time, cut many Records and didn’t leave any room for iteration. As a team, we’ll be taking this as a learning, and better plan the amount of things we try to execute on in the future.

WHY MASTERIES WERE REMOVED❓

Masteries as a system was not optimal from a design perspective. It gave great rewards, but most new and even engaged players never understood how it worked (especially the Trophies to Mastery points scaling) or engaged with it. Masteries also incentivised grinding, which isn’t the most fun engagement motivation (there are similar problems with some Records, read the Records section on how we’ll improve them). But we missed a few important things before removing it. Here is how we’ll fix those:

1⃣ The potential Mastery Rewards that come with new Brawlers also got removed. We will be adding those Rewards to every Battle Pass, in the form of deterministic Rewards matching Legendary Brawler, starting next update. Like the Trophy Road buff, these will also take a lot less time and effort to obtain, compared to Masteries.
‣ 3000 Coins
‣ 450 Power Points
‣ 300 Credits

2️⃣ Credit banking/storing is something we don’t want to incentivize, as not collecting Rewards is an unintuitive way to play for most players. The core issue is; you want to unlock the new Brawler on the first day after early access and not let Credits go to Fame. Unfortunately, we don’t have a new Brawler release in July, but Trunk will be the last IAP early access Brawler in August. We will be changing the way we do early access entirely in the next update. The design is still work-in-progress, but we’re certainly removing the IAP pay wall offer (Trunk will be the last), allowing everyone to play the Brawler during early access and have a chance to get the Brawler earlier, for free, just by playing. In addition, this Brawler release event will give even more rewards on top of the Battle Pass buff.

IMPROVING RECORDS❗️

We completely hear you on the Records feedback. There is a lot we want to improve, short and long term.

1⃣ There are a lot of Record rewards missing from the cut down release version you see, more Records, along with those missing rewards attached, will be added over the next few updates.

2⃣ Record rewards are much less than Masteries, and we know it’s impossible not to compare Records to Mastery rewards due to similar tasks and cosmetic Rewards. But the Record rewards are not replacing the Mastery rewards alone. The replacement was the Trophy Road buff (the milestones you are eligible to claim), the #1000Masteries event, the released Record rewards and future Records still to come. For new players, they will earn Rewards much faster compared to before. Elder players received a massive amount of rewards with a lot less effort and time during the #1000Masteries event. But regardless, it still doesn’t feel good enough.

In addition to adding more Records and buffing the Brawl Pass in the next update, we will also be increasing the number of events dramatically, starting this Thursday:
‣ A mini-community event around Mortis
‣ Unlimited Lives Challenge for free Skin
‣ Mega Pig
‣ Hypercharge Unleashed (again)
‣ More Quests

You can expect a dramatically increased number of events and, therefore, rewards. With more events, we’ll also be reducing the time to get these rewards. For example, Hypercharge Unleashed will take a lot less Wins to complete. The Angels event coming on July 17th will only be two weeks instead of 1 month, but will have a similar level of rewards.

3⃣ Some specific Records are not great currently. The Win Records fall into the same issue we had with Masteries, they are grindy. Some special Records feel impossible and not fun either.
We’ll be looking at rebalancing a number of Records that feel impossible
Still under discussion, but we’ll likely replace Win Records condition from “Wins” to getting Star Player (also addresses how Star Player feels less meaningful, and win bot farmers)
Ask the community which Records they would like to see in Brawl (you can already comment on this post!)

4⃣ Longer term, there are system improvements we’re discussing, but have not decided or designed yet:
‣ Overall visuals from Icons to Frames
‣ Surfacing improvements, such as tracking progress after each match
‣ What kind of rewards do we want to add in the future, or replace Starr Drops entirely

RANDOM REWARDS 🆚 DETERMINISTIC

We know the Mastery (and also the Bling) updates were two of our most praised updates we ever had and it’s of course amazing to see our channels full of positivity. But these updates, unfortunately, couldn’t stop our decline in players in early 2023, after the removal of Boxes. So that led us to introduce Starr Drops, which was a controversial update (and also had reallocated resources), it not only stopped the decline, but sparked one of the biggest resurgences of any game. As we come down from those highs, we’re at a baseline today, still more than 3x higher than this same time in 2023. We’re really excited about the next few updates, as we’re working on new collabs, Brawloween and more...

And of course, this isn’t a balance where the community needs to be unhappy for the game to succeed; we have many examples where we achieved both players’ satisfaction and business results, and we always aim for that. But the example above is only to illustrate that we need to try different, and sometimes unpopular routes, if our previous plans didn’t perform as expected. Similarly to the Starr Drops update, our hypothesis is that if we move resources to more accessible places that require much less effort, such as the Trophy Road, more players in total will stick around for longer.

Random rewards for Brawl are here to stay, as we do believe random rewards are fun, especially as a part of engagement, whether in the form of Trophy Boxes or Sushi. But slapping Starr Drops everywhere isn’t the right way to do that. Deterministic rewards are also nice, as they set clear progression goals. We need a balance of both. So we’ll be adding more deterministic rewards, first with the straight Brawl Pass buff. But for random rewards, we’ll be adding them in more exciting ways in the future!
1.94M
14.4K
1.87K
1.7K
8mo ago
BrawlStars
📣 LET'S TALK ABOUT THE LAST UPDATE! 📣 We've been reading all the feedback and comments about the update and wanted to talk with you about how we got to this point and what we'll do in the future to improve things Here's a short summary, before we go into the full, detailed explanation: ‣ You won’t be seeing any more $50 early access offers, in fact, Trunk will be the last IAP early access Brawler ‣ More Records added every update, and likely more system improvements in future updates ‣ Battle Pass F2P rewards will be buffed, matching Legendary Brawler Masteries, next update ‣ New Brawler early access design, which also has more F2P rewards next update ‣ Way more events and therefore, way more F2P rewards, starting this Thursday LONG VERSION 📜 It’s clear we didn’t hit the mark with the latest update. We’ve also made some operational mistakes recently. In this post, we’ll be going through how we got here, how we’ll be adjusting our plans, improving the current state and talk about some of the new exciting stuff we’re working on. Ultra Legendary was born as we wanted to improve monetization around Brawlers + we had an interesting and deep Brawler design, more so than the Legendary Tier. We thought the new rarity, depth of Brawler design justified a higher price. We were wrong about that. This kicked off an entire rethink of how we release Brawlers. We’ll be removing the IAP paywall for early access and doing it in a better way. We’ll touch on that a bit more below. We also tried ending the Mastery event early, a decision we pulled back quickly, and let the event end in full. We rushed that choice, and glad we reverted it. We’ll be taking more time to decide how we make live changes to the game, unless it’s preventing you from playing. OUR GOALS WITH THIS UPDATE 👇 ‣ Improve the new player tutorial, together with a better Trophy Road with better rewards and visuals ‣ Add an achievement system (Records) where the veterans could flex their skills ‣ Bring back the Angels & Demons event with a new twist, to add more excitement for all players ‣ Remove Masteries to redistribute its rewards to places that are more accessible with less playtime While content such as Brawlers, Game modes, Hypercharges and Skins is more aimed at our most engaged audience, on the feature development side, we try to improve the game for all player types, new, mid and elder. This is how we grow Brawl Stars long term. We bit off more than we could chew. Records went through many design pivots, and in the end, we made a call to ship the simplest version we could deliver. We pushed ourselves to get it done on time, cut many Records and didn’t leave any room for iteration. As a team, we’ll be taking this as a learning, and better plan the amount of things we try to execute on in the future. WHY MASTERIES WERE REMOVED❓ Masteries as a system was not optimal from a design perspective. It gave great rewards, but most new and even engaged players never understood how it worked (especially the Trophies to Mastery points scaling) or engaged with it. Masteries also incentivised grinding, which isn’t the most fun engagement motivation (there are similar problems with some Records, read the Records section on how we’ll improve them). But we missed a few important things before removing it. Here is how we’ll fix those: 1⃣ The potential Mastery Rewards that come with new Brawlers also got removed. We will be adding those Rewards to every Battle Pass, in the form of deterministic Rewards matching Legendary Brawler, starting next update. Like the Trophy Road buff, these will also take a lot less time and effort to obtain, compared to Masteries. ‣ 3000 Coins ‣ 450 Power Points ‣ 300 Credits 2️⃣ Credit banking/storing is something we don’t want to incentivize, as not collecting Rewards is an unintuitive way to play for most players. The core issue is; you want to unlock the new Brawler on the first day after early access and not let Credits go to Fame. Unfortunately, we don’t have a new Brawler release in July, but Trunk will be the last IAP early access Brawler in August. We will be changing the way we do early access entirely in the next update. The design is still work-in-progress, but we’re certainly removing the IAP pay wall offer (Trunk will be the last), allowing everyone to play the Brawler during early access and have a chance to get the Brawler earlier, for free, just by playing. In addition, this Brawler release event will give even more rewards on top of the Battle Pass buff. IMPROVING RECORDS❗️ We completely hear you on the Records feedback. There is a lot we want to improve, short and long term. 1⃣ There are a lot of Record rewards missing from the cut down release version you see, more Records, along with those missing rewards attached, will be added over the next few updates. 2⃣ Record rewards are much less than Masteries, and we know it’s impossible not to compare Records to Mastery rewards due to similar tasks and cosmetic Rewards. But the Record rewards are not replacing the Mastery rewards alone. The replacement was the Trophy Road buff (the milestones you are eligible to claim), the #1000Masteries event, the released Record rewards and future Records still to come. For new players, they will earn Rewards much faster compared to before. Elder players received a massive amount of rewards with a lot less effort and time during the #1000Masteries event. But regardless, it still doesn’t feel good enough. In addition to adding more Records and buffing the Brawl Pass in the next update, we will also be increasing the number of events dramatically, starting this Thursday: ‣ A mini-community event around Mortis ‣ Unlimited Lives Challenge for free Skin ‣ Mega Pig ‣ Hypercharge Unleashed (again) ‣ More Quests You can expect a dramatically increased number of events and, therefore, rewards. With more events, we’ll also be reducing the time to get these rewards. For example, Hypercharge Unleashed will take a lot less Wins to complete. The Angels event coming on July 17th will only be two weeks instead of 1 month, but will have a similar level of rewards. 3⃣ Some specific Records are not great currently. The Win Records fall into the same issue we had with Masteries, they are grindy. Some special Records feel impossible and not fun either. We’ll be looking at rebalancing a number of Records that feel impossible Still under discussion, but we’ll likely replace Win Records condition from “Wins” to getting Star Player (also addresses how Star Player feels less meaningful, and win bot farmers) Ask the community which Records they would like to see in Brawl (you can already comment on this post!) 4⃣ Longer term, there are system improvements we’re discussing, but have not decided or designed yet: ‣ Overall visuals from Icons to Frames ‣ Surfacing improvements, such as tracking progress after each match ‣ What kind of rewards do we want to add in the future, or replace Starr Drops entirely RANDOM REWARDS 🆚 DETERMINISTIC We know the Mastery (and also the Bling) updates were two of our most praised updates we ever had and it’s of course amazing to see our channels full of positivity. But these updates, unfortunately, couldn’t stop our decline in players in early 2023, after the removal of Boxes. So that led us to introduce Starr Drops, which was a controversial update (and also had reallocated resources), it not only stopped the decline, but sparked one of the biggest resurgences of any game. As we come down from those highs, we’re at a baseline today, still more than 3x higher than this same time in 2023. We’re really excited about the next few updates, as we’re working on new collabs, Brawloween and more... And of course, this isn’t a balance where the community needs to be unhappy for the game to succeed; we have many examples where we achieved both players’ satisfaction and business results, and we always aim for that. But the example above is only to illustrate that we need to try different, and sometimes unpopular routes, if our previous plans didn’t perform as expected. Similarly to the Starr Drops update, our hypothesis is that if we move resources to more accessible places that require much less effort, such as the Trophy Road, more players in total will stick around for longer. Random rewards for Brawl are here to stay, as we do believe random rewards are fun, especially as a part of engagement, whether in the form of Trophy Boxes or Sushi. But slapping Starr Drops everywhere isn’t the right way to do that. Deterministic rewards are also nice, as they set clear progression goals. We need a balance of both. So we’ll be adding more deterministic rewards, first with the straight Brawl Pass buff. But for random rewards, we’ll be adding them in more exciting ways in the future!
New Power, Brawl Pass changes, and a new Starr Drop?! 🤯

Check the article in-game or on the website to know all the big changes coming in the next Update, and let us know your thoughts 💭
1.83M
7.42K
622
1.02K
3mo ago
BrawlStars
New Power, Brawl Pass changes, and a new Starr Drop?! 🤯 Check the article in-game or on the website to know all the big changes coming in the next Update, and let us know your thoughts 💭
👏 HAPPY 7TH #BRAWLIVERSARY! 👏

Brawl Talk drops TOMORROW! 💥

And to celebrate, everyone can grab the following rewards through today’s Daily Wins:
🎁 2 Mecha Boxes
🎂 1 Mega Box
🎉 1 Sushi
✨ 1 Angelic/Demonic Drop
🎈 1 Hypercharge Drop
1.77M
18.7K
692
3.99K
3mo ago
BrawlStars
👏 HAPPY 7TH #BRAWLIVERSARY! 👏 Brawl Talk drops TOMORROW! 💥 And to celebrate, everyone can grab the following rewards through today’s Daily Wins: 🎁 2 Mecha Boxes 🎂 1 Mega Box 🎉 1 Sushi ✨ 1 Angelic/Demonic Drop 🎈 1 Hypercharge Drop
Trunk, the broken(hearted) Brawler, is HERE! 🐜💔

It's our last Early Access offer! So, get Trunk now and unlock for free:
🪵 300 Gems
🍃 5000 Coins
🌰 8 Pins + Spray
🥥 Swimming Trunk Skin

And by grabbing Trunk from the Supercell Store, you'll earn an EXTRA 1000 Coins 💰

Trunk will be on the Starr Road on August 28th!
1.75M
12.7K
416
2.09K
6mo ago
BrawlStars
Trunk, the broken(hearted) Brawler, is HERE! 🐜💔 It's our last Early Access offer! So, get Trunk now and unlock for free: 🪵 300 Gems 🍃 5000 Coins 🌰 8 Pins + Spray 🥥 Swimming Trunk Skin And by grabbing Trunk from the Supercell Store, you'll earn an EXTRA 1000 Coins 💰 Trunk will be on the Starr Road on August 28th!
Brawl Stars logo is getting a refresh with the next update! ✨

WHY? The short answer is:
👉 The old logo started feeling dated and too complex when competing with other brands with more modern looks
👉 “Brawl” is the core of the brand, but it was not very strongly represented in the logo
👉 We wanted to bring our game logo and app icons closer together

The new logo tackles these challenges while maintaining the legacy and some of the key elements that made the older Brawl logo so iconic

THE LONG VERSION!

We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant

THE CHALLENGES WITH THE OLD LOGO

👉 Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size
👉 Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes
👉 Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results
👉 Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates
👉 The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version

Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized.  Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update

This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo

Lastly, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity!

To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used!

Q&A

👉 When is the new logo replacing the old logo?
When the next update lands, which is planned to be released in the first week of September 2025

👉 Does this mean that Brawl as a brand is changing?
This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate

👉 Do I get compensation for this logo change?
¯\_(ツ)_/¯

👉 Are the localised and related logos also changing?
Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction
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6mo ago
BrawlStars
Brawl Stars logo is getting a refresh with the next update! ✨ WHY? The short answer is: 👉 The old logo started feeling dated and too complex when competing with other brands with more modern looks 👉 “Brawl” is the core of the brand, but it was not very strongly represented in the logo 👉 We wanted to bring our game logo and app icons closer together The new logo tackles these challenges while maintaining the legacy and some of the key elements that made the older Brawl logo so iconic THE LONG VERSION! We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant THE CHALLENGES WITH THE OLD LOGO 👉 Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size 👉 Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes 👉 Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results 👉 Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates 👉 The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized. Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo Lastly, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity! To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used! Q&A 👉 When is the new logo replacing the old logo? When the next update lands, which is planned to be released in the first week of September 2025 👉 Does this mean that Brawl as a brand is changing? This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate 👉 Do I get compensation for this logo change? ¯\_(ツ)_/¯ 👉 Are the localised and related logos also changing? Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction
Pierce is on the case! But he needs your help!

🕵️ Go to the NEWS button and Interrogate Brawlers!
🔎 3 new daily Brawlers to question during the next 4 days! Later on, you will have to vote for the one you think is guilty!
🗳️ Participate and vote on the last day (December 26th) to earn 1 FREE PIERCE BOX!*

*This box counts as the 3rd free box we announced previously with the first episode of Pierce ⚠️
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2mo ago
BrawlStars
Pierce is on the case! But he needs your help! 🕵️ Go to the NEWS button and Interrogate Brawlers! 🔎 3 new daily Brawlers to question during the next 4 days! Later on, you will have to vote for the one you think is guilty! 🗳️ Participate and vote on the last day (December 26th) to earn 1 FREE PIERCE BOX!* *This box counts as the 3rd free box we announced previously with the first episode of Pierce ⚠️
The tall queen will be back! 👑

We'll be reverting the changes to Melodie's game model in an upcoming maintenance! We're still making a minor fix to her neck which, as a random collateral effect, will increase the size of her cleavage 👀

#MakeMelodieTallAgain
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10mo ago
BrawlStars
The tall queen will be back! 👑 We'll be reverting the changes to Melodie's game model in an upcoming maintenance! We're still making a minor fix to her neck which, as a random collateral effect, will increase the size of her cleavage 👀 #MakeMelodieTallAgain
🟡 CODE YELLOW! 😱

Let's call Pierce to solve the case 📱👀

To UNLOCK him:
🧢 You'll get 15 tickets upfront + 3 tickets per day for the remaining days = 42 tickets in total (they'll stack this time!)
🫧 Open 20 Boxes to guarantee unlocking Pierce for free!
🕶️ 3 free Boxes to claim before the Event ends!
🩲 Pierce arrives in the Starr Road on January 1st, right before the next Brawl Pass season starts!

If you lose some matches, DO NOT give up! You can still find Pierce in a box!
The more boxes you open the higher the chances of getting Pierce! 💪

He's also available on the Supercell Store with a BONUS of 1000 Coins + 1000 Power Points! 💜
1.53M
7.89K
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2mo ago
BrawlStars
🟡 CODE YELLOW! 😱 Let's call Pierce to solve the case 📱👀 To UNLOCK him: 🧢 You'll get 15 tickets upfront + 3 tickets per day for the remaining days = 42 tickets in total (they'll stack this time!) 🫧 Open 20 Boxes to guarantee unlocking Pierce for free! 🕶️ 3 free Boxes to claim before the Event ends! 🩲 Pierce arrives in the Starr Road on January 1st, right before the next Brawl Pass season starts! If you lose some matches, DO NOT give up! You can still find Pierce in a box! The more boxes you open the higher the chances of getting Pierce! 💪 He's also available on the Supercell Store with a BONUS of 1000 Coins + 1000 Power Points! 💜

Brawl Stars (@BrawlStars) X Stats & Analytics

Brawl Stars (@BrawlStars) has 2.01M X followers with a 1.32% engagement rate over the past 12 months. Across 354 posts, Brawl Stars received 2.30M total likes and 183M impressions, averaging 6.51K likes per post. This page tracks Brawl Stars's performance metrics, top content, and engagement trends — updated daily.

Brawl Stars (@BrawlStars) X Analytics FAQ

How many X (Twitter) followers does Brawl Stars have?+
Brawl Stars (@BrawlStars) has 2.01M X (Twitter) followers as of March 2026.
What is Brawl Stars's X (Twitter) engagement rate?+
Brawl Stars's X (Twitter) engagement rate is 1.32% over the last 12 months, based on 354 posts.
How many likes does Brawl Stars get on X (Twitter)?+
Brawl Stars received 2.30M total likes across 354 posts in the last 12 months, averaging 6.51K likes per post.
How many X (Twitter) impressions does Brawl Stars get?+
Brawl Stars's X (Twitter) content generated 183M total impressions over the last 12 months.