X analytics
Last Year02/23/25 - 02/23/26
Comparable Performance:
followers
7K
impressions
537K
likes
6.99K
comments
250
posts
320
engagement
1.35%
emv
$12.8K
Avg. per post
1.68K

Key Metrics

Distributions

Top Content

I've finally added triangulation algorithm to @ResoniteApp! 

This is using Constrained Delaunay Triangulation and what's super cool is you can see the algorithm in realtime as you draw the shape with the brush!

#Resonite #gamedev #socialVR
64K
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2mo ago
Frooxius
I've finally added triangulation algorithm to @ResoniteApp! This is using Constrained Delaunay Triangulation and what's super cool is you can see the algorithm in realtime as you draw the shape with the brush! #Resonite #gamedev #socialVR
The @ResoniteApp Unity SDK now converts meshes!

Also all the SDK sessions are still full multiplayer sessions.

You can have people seeing all the changes you make from @unity live as you edit, which allows for quick iteration (and fun :3 )!

#Resonite #gamedev #socialVR #Unity
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1w ago
Frooxius
The @ResoniteApp Unity SDK now converts meshes! Also all the SDK sessions are still full multiplayer sessions. You can have people seeing all the changes you make from @unity live as you edit, which allows for quick iteration (and fun :3 )! #Resonite #gamedev #socialVR #Unity
You guys asked for it, so you're getting it - realtime mode for the @Unity SDK for @ResoniteApp! :D

The changes are also real-time synchronized to everyone in the session.

I think with this we'll have the coolest social VR platform SDK out there!

#Resonite #gamedev #socialVR
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2d ago
Frooxius
You guys asked for it, so you're getting it - realtime mode for the @Unity SDK for @ResoniteApp! :D The changes are also real-time synchronized to everyone in the session. I think with this we'll have the coolest social VR platform SDK out there! #Resonite #gamedev #socialVR
The upcoming @unity SDK for @ResoniteApp can be used while you're in VR and multiplayer.

You can instantly see and visualize all the changes you're making - and so can everyone else in the session!

#Resonite #gamedev #socialVR #VirtualReality
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3d ago
Frooxius
The upcoming @unity SDK for @ResoniteApp can be used while you're in VR and multiplayer. You can instantly see and visualize all the changes you're making - and so can everyone else in the session! #Resonite #gamedev #socialVR #VirtualReality
I've been finally going through some of my fun list things to implement to @ResoniteApp - one of those being particle sliding against colliders!

This is really fun to play with! Coming soon! :3  

#Resonite #gamedev #socialVR
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3mo ago
Frooxius
I've been finally going through some of my fun list things to implement to @ResoniteApp - one of those being particle sliding against colliders! This is really fun to play with! Coming soon! :3 #Resonite #gamedev #socialVR

We play a long term game with development of @ResoniteApp, with a vision of versatile multi-faceted virtual universe where you can do anything - one that goes beyond just social VR. youtu.be/JlKHKkwaG5Q

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7mo ago
Frooxius
We play a long term game with development of @ResoniteApp, with a vision of versatile multi-faceted virtual universe where you can do anything - one that goes beyond just social VR. https://youtu.be/JlKHKkwaG5Q #Resonite #gamedev #socialVR
In the latest @ResoniteApp update, I've made it so when you lag, now you don't!

The renderer can decouple from the main engine and smooth out any  hitches and lag spikes and make them less jarring/disruptive - extra useful in VR and for videos! 

#Resonite #gamedev #socialVR
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5mo ago
Frooxius
In the latest @ResoniteApp update, I've made it so when you lag, now you don't! The renderer can decouple from the main engine and smooth out any hitches and lag spikes and make them less jarring/disruptive - extra useful in VR and for videos! #Resonite #gamedev #socialVR

The Splittening for @ResoniteApp - the final phase of the big performance update just hit a pretty big "soft" milestone - it's quite usable now and I can do things! All of this is happening over IPC between two processes! youtube.com/watch

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8mo ago
Frooxius
The Splittening for @ResoniteApp - the final phase of the big performance update just hit a pretty big "soft" milestone - it's quite usable now and I can do things! All of this is happening over IPC between two processes! https://www.youtube.com/watch?v=O4TTPdyDFaQ #Resonite #gamedev #socialVR
I've hit another milestone with the Unity SDK for @ResoniteApp! The system for converting @unity components has become functional!

It's super easy to extend too - declare a converter class with conversion code and it'll pick it up automatically.

#Resonite #gamedev #socialVR
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1w ago
Frooxius
I've hit another milestone with the Unity SDK for @ResoniteApp! The system for converting @unity components has become functional! It's super easy to extend too - declare a converter class with conversion code and it'll pick it up automatically. #Resonite #gamedev #socialVR

It's out... It's finally out. It cost me my sanity, some of my health, my phone (which split in half yesterday, day before launch), but... it's out! TL;DR: Fixed lag in @ResoniteApp store.steampowered.com/news/ap...

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Frooxius
It's out... It's finally out. It cost me my sanity, some of my health, my phone (which split in half yesterday, day before launch), but... it's out! TL;DR: Fixed lag in @ResoniteApp https://store.steampowered.com/news/app/2519830/view/521974358344728638 #Resonite #gamedev #socialVR

We've just published official Mod policy for @ResoniteApp! resonite.com/policies/ModAndPlugin.html TL;Dr: You can make and use mods, as long as you don't break our existing policies (e.g. circumventing asset protection, moderation) and we don't provide support.

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6mo ago
Frooxius
We've just published official Mod policy for @ResoniteApp! https://resonite.com/policies/ModAndPlugin.html TL;Dr: You can make and use mods, as long as you don't break our existing policies (e.g. circumventing asset protection, moderation) and we don't provide support. #Resonite #gamedev #socialVR
I've added holes to @ResoniteApp :3

#Resonite #gamedev #socialVR
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2mo ago
Frooxius
I've added holes to @ResoniteApp :3 #Resonite #gamedev #socialVR

The longer time goes, the crazier news like this feel to me. Companies with huge budgets and funding just give up. Meanwhile us with @ResoniteApp and fraction of a fraction of a budget they have just keep chugging along, year after year, supported largely through our community.

6.47K
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1mo ago
Frooxius
The longer time goes, the crazier news like this feel to me. Companies with huge budgets and funding just give up. Meanwhile us with @ResoniteApp and fraction of a fraction of a budget they have just keep chugging along, year after year, supported largely through our community.

First bits of the Unity SDK for @ResoniteApp work now! It can translate the transform hierarchy of the scene! More coming soon! :3 youtube.com/watch

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1w ago
Frooxius
First bits of the Unity SDK for @ResoniteApp work now! It can translate the transform hierarchy of the scene! More coming soon! :3 https://www.youtube.com/watch?v=Uk21FMGyfBo #Resonite #gamdev #socialVR
Made more progress on the Unity SDK for @ResoniteApp! You can see it convert a simple test scene here, as well as making edits & adjustments after conversion!

Soon all the "core" stuff should be in and I'll probably open it up to contributions.
#Resonite #gamedev #socialVR
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5d ago
Frooxius
Made more progress on the Unity SDK for @ResoniteApp! You can see it convert a simple test scene here, as well as making edits & adjustments after conversion! Soon all the "core" stuff should be in and I'll probably open it up to contributions. #Resonite #gamedev #socialVR

Nothing to see here. Just over one thousand FPS in the Local world in the Splittening @ResoniteApp build thanks to .NET 9

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7mo ago
Frooxius
Nothing to see here. Just over one thousand FPS in the Local world in the Splittening @ResoniteApp build thanks to .NET 9

Running @ResoniteApp natively on the @valvesoftware Steam Frame is going to be very interesting with our multi-process architecture! .NET 10 natively runs on Linux ARM, so we'd only need to run the renderer under Proton. youtube.com/watch

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2mo ago
Frooxius
Running @ResoniteApp natively on the @valvesoftware Steam Frame is going to be very interesting with our multi-process architecture! .NET 10 natively runs on Linux ARM, so we'd only need to run the renderer under Proton. https://www.youtube.com/watch?v=bvIODfwEgSA #Resonite #gamedev #socialVR
I've done a cold load (meaning fresh download - no cache) of Recursion Lab on the splittening (.NET 9) build of @ResoniteApp as a test.

This is INSANE.

Normally it takes a few minutes to load this world fresh. Now it's like... 15 seconds tops. 
#Resonite #gamedev #socialVR
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7mo ago
Frooxius
I've done a cold load (meaning fresh download - no cache) of Recursion Lab on the splittening (.NET 9) build of @ResoniteApp as a test. This is INSANE. Normally it takes a few minutes to load this world fresh. Now it's like... 15 seconds tops. #Resonite #gamedev #socialVR
Before it was completed, I was worried that the big performance update for @ResoniteApp wouldn't be big enough, because I didn't know how big of a difference it would make.

But now I see comments like this and I'm relieved.

#Resonite #gamedev #socialVR
4.42K
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6mo ago
Frooxius
Before it was completed, I was worried that the big performance update for @ResoniteApp wouldn't be big enough, because I didn't know how big of a difference it would make. But now I see comments like this and I'm relieved. #Resonite #gamedev #socialVR

Despite both being called "Inventory", the inventory in @ResoniteApp and inventory in VRC are quite different features, which has lead to some confusion for some users. youtu.be/k6gPMRGY3xs

4.21K
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1mo ago
Frooxius
Despite both being called "Inventory", the inventory in @ResoniteApp and inventory in VRC are quite different features, which has lead to some confusion for some users. http://youtu.be/k6gPMRGY3xs #Resonite #gamedev #socialVR

Frooxius @ MFF - frooxius.bsky.social (@frooxius) X Stats & Analytics

Frooxius @ MFF - frooxius.bsky.social (@frooxius) has 7K X followers with a 1.35% engagement rate over the past 12 months. Across 320 posts, Frooxius @ MFF - frooxius.bsky.social received 6.99K total likes and 537K impressions, averaging 21.9 likes per post. This page tracks Frooxius @ MFF - frooxius.bsky.social's performance metrics, top content, and engagement trends — updated daily.

Frooxius @ MFF - frooxius.bsky.social (@frooxius) X Analytics FAQ

How many X (Twitter) followers does Frooxius @ MFF - frooxius.bsky.social have?+
Frooxius @ MFF - frooxius.bsky.social (@frooxius) has 7K X (Twitter) followers as of February 2026.
What is Frooxius @ MFF - frooxius.bsky.social's X (Twitter) engagement rate?+
Frooxius @ MFF - frooxius.bsky.social's X (Twitter) engagement rate is 1.35% over the last 12 months, based on 320 posts.
How many likes does Frooxius @ MFF - frooxius.bsky.social get on X (Twitter)?+
Frooxius @ MFF - frooxius.bsky.social received 6.99K total likes across 320 posts in the last year, averaging 21.9 likes per post.
How many X (Twitter) impressions does Frooxius @ MFF - frooxius.bsky.social get?+
Frooxius @ MFF - frooxius.bsky.social's X (Twitter) content generated 537K total impressions over the last 12 months.