We play a long term game with development of @ResoniteApp, with a vision of versatile multi-faceted virtual universe where you can do anything - one that goes beyond just social VR. youtu.be/JlKHKkwaG5Q
The Splittening for @ResoniteApp - the final phase of the big performance update just hit a pretty big "soft" milestone - it's quite usable now and I can do things! All of this is happening over IPC between two processes! youtube.com/watch
It's out... It's finally out. It cost me my sanity, some of my health, my phone (which split in half yesterday, day before launch), but... it's out! TL;DR: Fixed lag in @ResoniteApp store.steampowered.com/news/ap...
We've just published official Mod policy for @ResoniteApp! resonite.com/policies/ModAndPlugin.html TL;Dr: You can make and use mods, as long as you don't break our existing policies (e.g. circumventing asset protection, moderation) and we don't provide support.
The longer time goes, the crazier news like this feel to me. Companies with huge budgets and funding just give up. Meanwhile us with @ResoniteApp and fraction of a fraction of a budget they have just keep chugging along, year after year, supported largely through our community.
First bits of the Unity SDK for @ResoniteApp work now! It can translate the transform hierarchy of the scene! More coming soon! :3 youtube.com/watch
Nothing to see here. Just over one thousand FPS in the Local world in the Splittening @ResoniteApp build thanks to .NET 9
Running @ResoniteApp natively on the @valvesoftware Steam Frame is going to be very interesting with our multi-process architecture! .NET 10 natively runs on Linux ARM, so we'd only need to run the renderer under Proton. youtube.com/watch
Despite both being called "Inventory", the inventory in @ResoniteApp and inventory in VRC are quite different features, which has lead to some confusion for some users. youtu.be/k6gPMRGY3xs
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